Save The Silk
Hello.... Save the Silk is a precision platformer roguelike made by two dudes trying to make a game for the first time.
We plan to further develop this game as a full-fledged Metrovania, keeping in mind the constant velocity and movement mechanism of the player.
Credits
Game and level Design : The Drake
https://www.instagram.com/the_drake345
https://www.linkedin.com/in/the-drake-webcomic-artist-44297a297/
Game art and aesthetics : Ajiyun
https://www.instagram.com/ajiyunn
THANK YOU FOR PLAYING ! WE APPRECIATE YOU.
Updated | 16 hours ago |
Published | 2 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | PixelForged |
Genre | Platformer |
Made with | GDevelop |
Tags | Indie, Pixel Art, Roguelike, Singleplayer |
Comments
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Hi,
I like the idea and looks of the game a lot. I would put the player in the middle of the screen though and I would like to be able to adjust the volume of the music - it's a little bit to loud. But overall it's a nice concept and very good looking game. :
Hi, Thanks a lot for playing and giving feedback on the game, we appreciate it, and we will try to do some fixes for the camera issue.
Hello, just played up to level 3, i gave up when i realised i had to do one and 2 all over again. I like the aestethics and the feel of the game. and for what i have seen the level design is really good, the introduction of mushrooms and spikes step by step, i wouldn't change a thing on that. I don't know if that's what you are going for but the spikes are very unforgiving. I also think you should adapt your camera, when the player is moving, only one third of the screen is in front of the player, the rest is unused, i believe GMTK made a good video on the subject if your interested, (for the vertical axis i have nothing to say it's perfect). Last thing it was very fustrating for me to retry from the very beggining and redo all the easier part again and again at every mistake. Good luck for this game keep going.
Thank you very much for playing the game and giving your feedback. We too agree that the starting again from level one part does get a bit annoying and have removed it as the features that were meant to support that aspect didn't make it into the final game.